• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by rizqyaza · Mar 15, 2016 at 01:23 PM · animation

Can Not Load Animation of Jump

I have problem about my player who I make. It can walk and idle, but it can't jump. This is my source code. Could you help me, please?

 using UnityEngine;
 using System.Collections;
 
 public class PlayerCowok : MonoBehaviour {
     
     public float maxSpeed = 5;
     public float speed = 50f;
     public float jumPower = 1000f;
     
     public bool grounded;
     
     private Rigidbody2D rb2d;
     private Animator anim;
     
     
     // Use this for initialization
     void Start () 
     {
         rb2d = gameObject.GetComponent<Rigidbody2D>();
         anim = gameObject.GetComponent<Animator>();
         
     }
     
     // Update is called once per frame
     void Update () 
     {
         anim.SetBool("Grounded", grounded);
         //anim.SetFloat("Speed", Mathf.Abs(Input.GetAxis("Horizontal")));
         anim.SetFloat("Speed", Mathf.Abs(rb2d.velocity.x));
         
         if (Input.GetAxis("Horizontal") < -0.1f)
         {
             transform.localScale = new Vector3(-38, 38, 38);
         }
         if (Input.GetAxis("Horizontal") > 0.1f)
         {
             transform.localScale = new Vector3(38, 38, 38);
         }
         
         if (Input.GetButtonDown ("Jump") && grounded)
         {
             rb2d.AddForce(Vector2.up * jumPower);
         }
     }
     
     void FixedUpdate()
     {
         float h = Input.GetAxis("Horizontal");
         
         //moving player
         rb2d.AddForce((Vector2.right * speed) * h);
         
         //limiting the speed of player
         if (rb2d.velocity.x > maxSpeed)
         {
             rb2d.velocity = new Vector2(maxSpeed, rb2d.velocity.y);
         }
         
         if (rb2d.velocity.x < -maxSpeed)
         {
             rb2d.velocity = new Vector2(-maxSpeed, rb2d.velocity.y);
         }
     }
 }
 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ali-hatem · Mar 15, 2016 at 05:30 PM 0
Share

if (Input.GetButtonDown ("Jump") && grounded) // you didn't deter$$anonymous$$e how the player will be grounded before testing it & anim.SetBool("Grounded", grounded); is setting the animator Grounded to grounded which again you didn't deter$$anonymous$$e so you can use grounded = Physics2D.OverlapCircle (); & sorry it can not be described here so wach this tutorial from $$anonymous$$ute 51 youtube

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

83 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Offset Reload Animation to Fit New Model 0 Answers

Can unity animate 3D objects? 0 Answers

Is there a way to limit animation on collision? 1 Answer

Can't play an animation from the Animator 1 Answer

2D Spine Animation not playing 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges