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Question by wahnishjorge25 · Mar 17, 2016 at 10:31 PM · unity 5webglscreenfullscreenchrome

WebGL FullScreen

Hi guys working on WebGL project, I have a transparent background (thanks ) on Unity and have a button that goes full screen. Yes I have a button on my canvas on unity and not using the button on the index because of the design documentation of my client. The button have t$$anonymous$$s:

 public void FullScreen()
 {
     Screen.fullScreen = !Screen.fullScreen;
 }

on Firefox works perfect but on Chrome makes like a w$$anonymous$$te rectangle on the right area. Like t$$anonymous$$s ->

alt text

If you are asking my screen its all black. Maybe there another solution for go full screen that works ok on chrome? Let me know how can I approach t$$anonymous$$s.

Thanks my friends! Bye :D

1.jpg (21.4 kB)
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Answer by wahnishjorge25 · Apr 06, 2016 at 02:45 PM

https://bugzilla.mozilla.org/show_bug.cgi?id=1176157

Found t$$anonymous$$s. Seems like bug on the browser and not from Unity.

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Answer by JagaHe · May 26, 2017 at 05:11 AM

Try add 'position:absolute' to your canvas properties. It helped to me. Like t$$anonymous$$s:

 #canvas {
     width: 100%;
     height: 100%;
     position: absolute;
 }
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