• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TimIP · Mar 18, 2016 at 12:20 PM · unity5coroutineprofiler

Profiler.BeginSample doesn't seem to work in CoRoutine?

Unity 5.3.3f, Windows x64, Visual Studio 2015 Community, all targets, running on Windows 7 x64.

Hi. In the process of trying to measure performance of various parts of the code I've added some BeginProfiler("label") calls in some subroutines which I suspect are generating an amount of garbage.

An example is:

 Profiler.BeginSample("frequentUpdate");
 
 while (_timer > 0 && !_exitTest) 
 {
 // does some things I know to be GC heavy including string manipulation
 // does some more stuff
 yield return new WaitForEndOfFrame();
 }
 
 Profiler.EndSample();

And I see nothing relating to this tag in the active profiler window. I have made sure that my profiler frame pointer is on a frame where this is executing, but still nada.

I'm thinking that either,

a) tagged samples don't work in a coroutine, or b) the yield clause to the Enumerator is causing this to break

But the documentation isn't showing me anything helpful, neither is Google.

Anyone got an actual answer?

Thanks

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bill-Ape · Feb 07, 2017 at 10:13 AM 0
Share

I'm wondering this too. I would imagine you have to do something like:

  Profiler.BeginSample("frequentUpdate");
  
  while (_timer > 0 && !_exitTest) 
  {
  // does some things I know to be GC heavy including string manipulation
  // does some more stuff
  Profiler.EndSample();
  yield return new WaitForEndOfFrame();
  Profiler.BeginSample("frequentUpdate");
  }
  
  Profiler.EndSample();


0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

ios 64bit overhead spike after update unity5 0 Answers

Unity 5 and Pixel-Perfect in the Canvas 0 Answers

WaitingForJob still slow in Unity 5.4 0 Answers

Low FPS after updating to Unity5. 0 Answers

Profiler and Garbage Collector with coroutine 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges