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Question by brain56 · Mar 16, 2016 at 06:31 PM · scenescene-loadingscene loadasynchronous

Get a reference to the newly loaded scene after a LoadSceneAsync()

How can I get a reference to the new Scene object loaded after the AsyncOperation returned by SceneManager.LoadSceneAsync() completes?

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rakkarage
CasualT_Bossfight

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Answer by brain56 · Mar 16, 2016 at 07:24 PM

You can use t$$anonymous$$s code snippet:

 Scene reference;
 bool isLoading;
 
 IEnumerator LoadScene(string sceneName)
     {
         t$$anonymous$$s.isLoading = false;
 
         AsyncOperation op = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
         w$$anonymous$$le (t$$anonymous$$s.isLoading)
         {
             if (op.isDone)
             {
                 t$$anonymous$$s.isLoading = false;
                 t$$anonymous$$s.reference = SceneManager.GetSceneByName(sceneName);
             }
             yield return 0;
         }
     }

Or you can go with the built-in delegate sceneWasLoaded found in the SceneManager.

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rakkarage
CasualT_Bossfight

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avatar image MacFBG · Nov 16, 2016 at 09:24 PM 0
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This will only work if there is only one instance of a scene with 'sceneName'. So for multiple scenes with the same name this won't work.

avatar image sfilo · Dec 22, 2016 at 09:27 AM 0
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For this to work I think isLoading should be initialised as True.

avatar image AyoubNuked · Apr 15, 2020 at 11:12 AM -2
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You can simply use operation.Completed callback

 op.Completed += handle =>
 {
     Scene yourScene = handle.Result.Scene;
 }
avatar image

Answer by Aedit · Feb 17, 2020 at 01:05 AM

The easiest way to get a reference to the last scene you have loaded is to keep track of the total scene count. You can use t$$anonymous$$s to call SceneManager.GetSceneAt(index). So in short:

 int Index = SceneManager.sceneCount;
 var operation = SceneManager.LoadSceneAsync(spawnedSceneName, LoadSceneMode.Additive);
 operation.completed += (s) =>
 {
      Scene myScene = SceneManager.GetSceneAt(Index);
 };

You can look here for a more in depth explanation

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