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Question by MechanicalGaming · Mar 17, 2016 at 02:47 PM · c#cameragameobjectfind

GameObject.Find not working?

Hey everyone! I'm not sure if this is working or not (as in if it is even skipping it) but in my game, it doesn't find a game object. The object is a clone of a prefab (they both are). They spawn at the same time but the one that it must find spawns before it. here is my code!

 public GameObject body;
 
     void Start()
     {
 
         body = GameObject.Find("PlayerBody");
 
     }

any idea how I can get this to work? Thanks everyone in advance!

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Answer by See_Sharp · Mar 17, 2016 at 02:58 PM

Clones of prefabs have "(Clone)" Appended to their name. Try searching for "PlayerBody(Clone)".

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avatar image MechanicalGaming · Mar 17, 2016 at 04:38 PM 0
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In the end I just got fed up with it and made of of them a parent to the other and then spawned them in just to detach them afterwards which words. Thanks for the answer though!

avatar image See_Sharp MechanicalGaming · Mar 17, 2016 at 05:44 PM 0
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Cool :) Don't use GameObject.Find anyways, there are better designing templates to avoid this. It's a pretty big performance to iterate through all the scene objects, and comparing strings makes it even worse! ;)

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