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Question by winnie1709 · Mar 21, 2016 at 02:19 PM · ball

i want my ball to stop when i am releasing my buttem (wasd). what command do i need to use

 var speed = 10;
 var rotationSpeed = 100;
 var jumpHeight = 8;
 
 private var isFalling = false;
 
 function Update () 
 {
     //Handle ball rotation.
     var translation : float = Input.GetAxis ("Vertical") * speed;
     var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
     translation *= Time.deltaTime;
     rotation *= Time.deltaTime;
     GetComponent.<Rigidbody>().AddRelativeTorque (Vector3.right * translation) ;
     GetComponent.<Rigidbody>().AddRelativeTorque (Vector3.back * rotation) ;
 
 
     if (Input.GetKeyDown(KeyCode.Space) && isFalling == false)
     {
         GetComponent.<Rigidbody>().velocity.y = jumpHeight;
     }
     isFalling = true;
 }
 
 function OnCollisionStay ()
 {
     isFalling = false;
 }
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