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Question by GreenTee · Mar 20, 2016 at 07:20 PM · gameobject

"best" Referenze to a GameObject?

Hello Com,

i have a small question: What is the most efficient way to get a reference to a game object? I am asking, because in many posts i read that GameObject.Find("GameObjectName") is slow.

My code:

     [SerializeField] private GameObject obj;
     // Use this for initialization
     void Start () {
         obj = GameObject.Find("box1");
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
         {
             // Get movement of the finger since last frame
             Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
 
             print(touchDeltaPosition);
 
             //move a object across XY plane
 
             
 
         }
 


rgds,

GreenTee

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Answer by MechanicalGaming · Mar 20, 2016 at 08:02 PM

Use public gameobject instead of private and just set it yourself in unity. That's what I do and I can't say that it's slow because it has already been defined and doesn't need to "search" for it.

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Answer by Hypnotoad0 · Mar 20, 2016 at 08:03 PM

Not sure if I understand you correctly, why did you make your object private?

 public GameObject box;
 // assign the box in inspector
 
 void Start () {
 
 box.DoSomething();
 
 }


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avatar image MrMatthias · Mar 20, 2016 at 08:09 PM 0
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he doesn't want the field to be accessible by other classes. the SerializeField Attribute will make it show up in the inspector

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