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Question by Merlin_Cross · Mar 21, 2016 at 02:22 PM · spawnpickups

Do X if all pickups are gone

Hi, newbie here so I'll try to make this clear.

I've been following along on the Roll a Ball tutorial and wanted to do something a little different/expand on it. So what I want to do is make it so the game checks all the pickups in an area, sees that they are gone, and then does something(Like open a door a spawn a teleporter).

I have the pickups already set up, but no idea how to run this "Check area" script. Also since this is for a college class, I'm using an older version of unity, version 4.3.3

Thanks in advance if someone can help me.

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Answer by Ali-hatem · Mar 22, 2016 at 11:32 AM

tag your pickups in unity . i will cheek if there is any of them in Start function for now but you can edited so you can use it when click a button or keep cheek @ run time in Update function so you will get the idea :

  void Start(){
             if (GameObject.FindWithTag ("pickups") == null) {
                 print ("no pickups found");
             } else {
                 print ("pickups found");
             }
         }  
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