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Question by Zakattakk · Mar 20, 2016 at 11:20 PM · objectissuethrowing

Throwing Boomerang not Working

So I am creating a script for my 2D fighting game, and the script spawns a boomerang when I press the "c" key, and it is supposed to fly across the scene until it passes the camera bounds, at which it becomes invisible, it works in that it spins - as it should- and it spawns from the "c" key , but it doesn't move, here is the script; I would love some help.

using UnityEngine; using System.Collections; [RequireComponent(typeof(Rigidbody2D))]

public class appleBoomerang : MonoBehaviour {

 [SerializeField]
 private float speed;

 private Rigidbody2D myRigidbody;

 private Vector2 direction;
 // Use this for initialization
 void Start () {

     myRigidbody = GetComponent<Rigidbody2D>();
 
 }
 

 void FixedUpdate()
 {
     transform.Rotate(new Vector3(0, 0, 1) * speed);
     myRigidbody.velocity = direction * speed;
 }
 // Update is called once per frame
 void Update () {
 
 }

 void OnBecameInvisible()
 {
     Destroy(gameObject);
 }

}

P.S. I am very new to unity, so its probably very obvious to most what the problem is. Also, this script is only for the knife, the spawning script is ok.

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