• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Mar 27, 2016 at 12:17 PM by meat5000 for the following reason:

Duplicate/common question.

avatar image
0
Question by zak666 · Mar 20, 2016 at 11:53 PM · blender

stop unity screwing up you're models? Blender to Unity (need to fix this befiore i animate stuff)

so I'v made a character in blender, and it looks pretty cool, and all is normal, then i import it into unit and unity screws it up, putting the body on wired angles and moving it around.alt text

as you can see the body reads as 0,0,0 but its all on wiered angles and positioning when its normal inside blender (N o i cannot join it to the helmet cause i need to take the hemlet of in some scenes.) -made the guns myself to-

I'm just dragin and dropping assets into blender. (that I've made)

screen-shot-2016-03-21-at-105020-am.png (316.0 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fredex8 · Mar 21, 2016 at 12:01 AM 1
Share

Looks like it could be due to Y/Z up conflicts. I use $$anonymous$$ax not Blender but the way I prevent issues like this is to rotate just the pivots of each object so that the Y axis is pointing up then I export with FBX set to Y up (which is the default anyway).

As I said though I am not familiar with Blender and I only do this in $$anonymous$$ax because the Z up option on FBX doesn't do it for me.

avatar image Owen-Reynolds · Mar 21, 2016 at 01:42 AM 1
Share

Common issue. Lots of old answers here to it if you Search. As Fred writes, this is normal -- not everyone uses the same scale or coordinate systems.

2 Replies

  • Sort: 
avatar image
0

Answer by Blunton · Mar 21, 2016 at 09:55 AM

I had some sort of the same error once. the position my obj´s was not (0,0,0) even if i had set it in Unity. To fix it you have to place the obj`s PIVOT of your object in blender. Also i had to put the object right at the (0,0,0) position on the grid of my 3d Modeling Software, so that the pivot was at (0,0,0).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by meat5000 · Mar 27, 2016 at 12:16 PM

As Owen states, this is a very common issue.

In the past Mirgars fix has been my go-to

http://forum.unity3d.com/threads/blender-unity-rotation-fix.181870/

I think now some experiemental fix is actually built in to the latest versions of Blender.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

53 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Animated rigged blender model generating colliders problem 1 Answer

Can not use .blend files 0 Answers

Importing Blender to Unity textures get mixed up 1 Answer

How to easily import a blender object with it's cycles render materials / materials into unity? 0 Answers

c# process that runs a batch file for blender exporting gets paused/stalled 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges