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Question by CR3AT0R_C30 · Mar 23, 2016 at 12:59 PM · c#cameracamera-movementcamera rotatethird-person

I only rotated X, but Y and Z are shifting as well when I play the game.

My question is in the title. My code is below.

 using UnityEngine;
 using System.Collections;

 public class CameraController : MonoBehaviour {
 public Transform target;
 public float smoothing = 5f;
 Vector3 offset;
 public float rotateSpeed = 10f;

 void Start() {
     offset = transform.position - target.position;
 }

 void FixedUpdate(){
     Vector3 targetCamPos = target.position + offset;
     transform.position = Vector3.Lerp (transform.position, targetCamPos, smoothing * Time.deltaTime);
     //transform.position = targetCamPos; Less smooth alternative method

     float h = Input.GetAxisRaw ("Horizontal");
     transform.Rotate(0f, h * 2, 0f);

 }

 }
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Answer by Abhiroop-Tandon · Mar 23, 2016 at 01:56 PM

You need to set the pivot point in the center of the object or else you would face something like this

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