How do I refer to a gameobject in another scene?

I’m making checkpoints/savepoints that save the position of my player in one scene. In the start menu (another scene), I have a “continue game” button that should load the last saved position of the player However, I need to drag the player from one scene over into the public slot in the editor in my menu scene. Is it possible?

I feel like no – the Inspector can only link to objects you know will exist at the time that object is created (but you can’t prove a negative.) Unity only applies Inspector settings once, on creation, and objects in another Scene doesn’t exist yet. You’d be asking Unity to apply the setting later, which could get messy.

I think most people would make the player, “sleeping,” in the menu scene.