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Question by Sh0rti · Mar 25, 2016 at 01:07 PM · lightinglightbug-perhapsstandaloneplaymode

Lighting/Appearance changes between play mode and build

Im running Unity 5.3.2f1 on Mac OS X 10.10.5 (Yosemite). I have built a simple level with not much in it except a small river (using the water standard assets), a particle system (the fireworks, visible in the background of the pictures) a spotlight and a directional light.

When I start the level in Play Mode (using the Play Button in Unity) it looks like t$$anonymous$$s: alt text

However, when I load the level from another Level (using SceneManager.LoadLevel) it looks like t$$anonymous$$s: alt text

T$$anonymous$$s happens regardless if in Editor, in a standalone debug build or in a standalone release build. Can someone help me? Thanks in advance!

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Answer by See_Sharp · Mar 25, 2016 at 04:04 PM

Go to Windows -> Lightning and scroll to the bottom. Uncheck Auto just before the Build button.

You can manually bake the scene tho, and use that baked data in a build.

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avatar image Sh0rti · Mar 25, 2016 at 05:33 PM 0
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Thank you so much! ^^

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