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Question by Jazzer008 · Mar 24, 2016 at 07:17 PM · shaderimage effectsdepth-buffer

How can I get seperate CameraDepthTextures for two different image effects.

I'm trying to get two different image effects running on one camera whilst one image effect uses the generated depthTexture from a different camera.

My current attempt is trying to change the depthTexture renderered from within the OnRenderImage function.

 [ImageEffectOpaque]
         void OnRenderImage (RenderTexture source, RenderTexture destination)
         {
             GetComponent<Camera>().depthTextureMode = DepthTextureMode.None;
             edgeCam.depthTextureMode = DepthTextureMode.DepthNormals;


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