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Question by LindermanBR · Mar 24, 2016 at 08:41 PM · uiinstantiatenot workingbackgroundpanel

Instantiate panel background not showing

I'm making an app to help-me with my RPG sessions. So i want to make multiple character sheets available to me at the same screen but when i try to instantiate a UI prefab the backgound just vanish.

T$$anonymous$$s is the code that i am using

     GameObject newWindow = Instantiate (enemyWindow, new Vector3(640,300,0), Quaternion.identity) as GameObject;
     newWindow.transform.parent = GameObject.Find("Canvas").transform;

T$$anonymous$$s is what happens.

alt text

Sorry for any mistake in the post. (and english) Its the first question that i'm making here and t$$anonymous$$s is the first program that i'm making.

sem-titulo.png (291.1 kB)
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Answer by LindermanBR · Mar 25, 2016 at 05:21 PM

I was able to find an answer.

Somehow when i use newWindow.transform.SetParent(parentObject.transform, false); instead of newWindow.transform.parent = GameObject.Find("Canvas").transform;

It works I don't know why since i'm noob in programming but when i assign the canvas to the parentObject and use the first way the Background shows normally.

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