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Question by DesignPie · Mar 28, 2016 at 12:18 AM · shaderspecularshine

Shiny objects appear black

I've created this big game, imported a bunch of assets (from both the asset packages and the unity asset store) and now I realise that my shaders are messed up. I reckon it's because it's some kind of light map thing but I have no idea how to edit it or to confirm that it is.

To demonstrate this, I've created a new scene in my project and created an object called 'Shiny'. I can instantly see the default material is a bit wonky and the shininess on materials don't work.

Is there any way to resolve this problem? Thank you.

alt text

screen-shot-2016-03-26-at-122402-pm.png (25.8 kB)
screen-shot-2016-03-26-at-122342-pm.png (42.9 kB)
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