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Question by joshua40698 · Mar 26, 2016 at 05:07 PM · null reference exception

NullReferenceException in 20 says " Object Reference not set to instance of object Please help

 using UnityEngine;
 using System.Collections;
 
 public class PlayerDeath : MonoBehaviour {
     
     public GameManager TheGameManager;
 
     void Start () {
     TheGameManager = GetComponent<GameManager> ();
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     void OnTriggerEnter2D(Collider2D other){
         if(other.name == "Player")
         {
             TheGameManager.RespawnPlayer();
         }
     }
 }

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Answer by Downstream · Mar 26, 2016 at 08:02 PM

Do you have TheGameManager component on the same object? GetComponent() gets from the same gameobject this script is attached to.

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