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Question by mrlafle · Mar 26, 2016 at 05:54 PM · arraysfunctionsfunction callglobal variables

Global variables are null within functions?

Hi, I'm having some trouble with one of my functions. On my game manager script i have a global array of GameObjects and an int:

 var word:GameObject[];               //an array of GameObjects
 var wordLength:int;                  //this is defined later and used for word.Length

And then on the same script I have written a function:

 function MyFunction(panelID:int, wordL:int){
     for(var p = 0; p < wordL; p++){
         if(word[p].GetComponent(PanelScript).matState == panelID){
             switch(panelID){
                 case 1:
                     word[p].GetComponent(PanelScript).StateChange(7);
                     break;
                 case 2:
                     word[p].GetComponent(PanelScript).StateChange(0);
                     break;
                 default:
                     print("DEFAULT");
                     break;
             }
         }
     }
 }

I am calling this function from a different script that is attached to each one of word[]'s GameObjects with this line:

 manager.GetComponent(ManagerScript).MyFunction(matState, arrSize);

arrSize on this script is an int equal to wordLength on the manager script. I would simply use wordLength within the function to loop thru the array, but for some reason it returns zero, causing the for loop to end before it starts.

So I passed in arrSize which holds the correct value in the function, but when I try to loop through word[], I get the "index out of range error" because it turns out word.Length also returns zero. At runtime word[] always shows the correct values in the inspector, and I have accessed it successfully in other functions, so why does MyFunction read it as zero?

Any help is greatly appreciated!

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avatar image vintar · Mar 26, 2016 at 08:36 PM 0
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I think you have something else going wrong here. If word.Length was indeed 0, then you would not get an "out of range" error.

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