I used the mesh rendering to create a dynamic background . To run the game in androd the mesh rendering overlays the UI. Anyone know how to solve? Follow the images. Thank you
same frame on android
I used the mesh rendering to create a dynamic background . To run the game in androd the mesh rendering overlays the UI. Anyone know how to solve? Follow the images. Thank you
same frame on android
What is your Canvas’s transform? If it is the same Z position as your mesh background (which is zero in your picture) and you have the canvas set to world space, this would most likely cause problems. You could also try making your background an image on your canvas.