Mesh render overlays UI

I used the mesh rendering to create a dynamic background . To run the game in androd the mesh rendering overlays the UI. Anyone know how to solve? Follow the images. Thank you

same frame on android

What is your Canvas’s transform? If it is the same Z position as your mesh background (which is zero in your picture) and you have the canvas set to world space, this would most likely cause problems. You could also try making your background an image on your canvas.