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Question by ployer · Mar 31, 2016 at 05:10 AM · 2d2d game2d animation2d rotation

2D - Flipping a sprite from a different position

Currently I am using this code to flip my character.

     void Flip()
     {
         facingRight = !facingRight;
         Vector3 scale = transform.localScale;
         scale.x *= -1;
         transform.localScale = scale;
     }

However upon flipping my sprite it moves the character quite a bit. However i think this is because sprite in question is odd shaped.

alt text

As you can see the character is on the left side of the box and when flipped it jumps to the right. Now what I want to do is flip it based off the center of the actual character portion. Could someone clue me in how to do this?

NOTE: The reason the sprite is shaped funny is because he swings that big cross and it extends to fill the whole box. I got this off the Asset Store.

sprite.png (128.4 kB)
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