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Question by vasanth.game99 · Apr 01, 2016 at 07:13 AM · c#prefab

FPS , Getting invalid AABB(I used animated machine gun that is available in unity asset)

(Thanks in advance)

I am following "MERRY FRAGMAS 2.0 - MULTIPLAYER FPS" implementation, here I made some changes as per my requirements. I am using machine gun(available in Asset store) and I mapped machine gun to C# script as a ParticleSystem , but I am getting "Invalid AABB" error when I clicked on the mouse mapped for shooting/firing the bullets, and even I am not able to see firing bullets(bullets images) when i clicked on the mouse(to fire a bullets).

Please guide me how I can resolve this issues.

Thanks vasanth

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