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This question was closed Apr 15, 2016 at 03:33 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by javad_atrd · Apr 02, 2016 at 04:58 AM · androidunity 5android buildunity 4androidplugin

android app dont start on device after inistalation

hi guys i have a problem with android platform... it gives me apk file and it is inistallable...but dont run
i testet a simple new project and that dont run too

the problem is'nt on unity 4 but its on v 5 and higher.... what i supost to do?

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Answer by javad_atrd · Apr 15, 2016 at 03:33 PM

i find it it was cuz an unmatch android mudole inistalled whit an un match unity version

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Answer by Dibbie · Apr 05, 2016 at 12:04 AM

It could be a number of things, like any platform (Mac, iPhone, Windows), Android also has OS's, like windows has Windows 7, Windows 8, Windows 10, and some things dont work on certain versions, the same goes for Android, so you need to make sure its all compatible...

First check that your API library is at the latest, I BELIEVE that is Version 23 (I could be wrong on that), and that you have a reasonable Minimal Version set in the Player Settings for Android.

Completely uninstall the application from your phone, then add the APK file (however your doing it, manually, or through a website, etc), but before you actually install it, because your testing it, and your a 3rd party developer, youll need to go into your phones settings and enable "Allow 3rd party applications to be installed".

Once you do that, then try installing it from the application on your phone. It should successfully install if everything is set up right.

At that point, you should be able to tap the application, and it should run fine, assuming that the code itself in your application is built right and their not trying to load a ton of things at once (any mobile app is not meant to be super intensive with events and actions and stuff, it doesnt have the same power a computer does, I only bring this up because that may also be a problem, your trying to for example spawn 7000 objects at the start or something super intensive that doesnt need to be there for a mobile game)

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