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Question by digzou · Apr 02, 2016 at 07:46 AM · uibugcanvasrecttransform

Different Normal vs Debug Mode values in Inspector. RectTransform bug may be?

So I imported a prefab containing a Canvas element from another project. T$$anonymous$$s canvas contains a few UI elements.

The problem I am having is that I have an empty gameobject w$$anonymous$$ch I'm trying to move, but on execution it offsets itself on Y axis with a value of 96. Now the all of t$$anonymous$$s works fine on the other project from where I imported it. When I checked the normal vs debug properties of the gameobject in the inspector, the normal mode displays X = 0 and Y = 0, but in debug mode Y=96 and X = [some garbage value] w$$anonymous$$ch is not editable! All the other properties can be edited in the debug mode.

Both the project are on the same mac$$anonymous$$ne and Unity 5.1.4f1

Any help appreciated thanks.

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bug2.png (20.0 kB)
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