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Question by felixwcf85 · Apr 03, 2016 at 10:35 AM · gameobjectaddforceheightmaximum

GameObject falls instead flying horizontally at max height

Seems like a dumb question, but I would like to make my game object falls as soon as it reaches the max height, instead flying "horizontally" at max height, when the force is applied.

T$$anonymous$$s is my codes:

 FixedUpdate() {
     if (transform.position.y >= maxHeight) {
 
         transform.position = new Vector2 (transform.position.x,  maxHeight);
         spirit.GetComponent<Rigidbody2D> ().AddForce (new Vector2(0, -60));
     }
 }

The force is seemed "never" applied to it.

If I removed

transform.position = new Vector2 (transform.position.x, spirit.maxHeight);

It would fly over the maximum height.

How to make the game object falls immediately when it reaches the maximum height?

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Answer by Masterio · Apr 03, 2016 at 10:51 AM

you should use the rigidbody.velocity vector. If max height then

 spirit.rigidbody.velocity = spirit.rigidbody.velocity * -1; // or apply some const fall velocity

or reset the velocity before you add the force like:

 spirit.rigidbody.velocity = Vector3.zero;
 spirit.rigidbody.velocity.AddForce(new Vector3(0, -60, 0));


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