• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by JamieAis · Apr 04, 2016 at 01:41 PM · c#terrainsplatmap

Terrain Splatprototypes - Trouble changing textures through external GUI.

Hello, i have been working on some terrain functionality and i have been trying to write an editor to get quick access to "Add Terrain Texture" and "Edit Terrain Texture".

i have been following this article http://answers.unity3d.com/questions/351857/programatically-changing-the-tilesize-of-a-splatpr.html however can't seem to get the terrain to change textures in 5.2.3.

this is my code so far.

 void EditMenu(int i)
     {
         SplatPrototype splatMapData = t.terrainData.splatPrototypes [i];
         SplatPrototype newSplatMap = new SplatPrototype();
 
         Rect ProgressBox;
 
         int spacing = 3;
         float s = 120;
 
         Rect r;
 
         newSplatMap.texture = splatMapData.texture;
         newSplatMap.normalMap = splatMapData.normalMap;
         newSplatMap.tileOffset = splatMapData.tileOffset;
         newSplatMap.tileSize = splatMapData.tileSize;
 
         GUILayout.BeginVertical("box");
         
             GUILayout.BeginHorizontal ("label");
                 // diffuse texture
                 ProgressBox = EditorGUILayout.BeginVertical(GUILayout.MaxWidth(s));
                     r = new Rect(ProgressBox.x + spacing, ProgressBox.y + spacing, ProgressBox.width - spacing*2, ProgressBox.width - spacing*2);
 
                     newSplatMap.texture = (Texture2D) EditorGUI.ObjectField(r, newSplatMap.texture, typeof(Texture2D), true);
                     GUILayout.Space(s);
                 EditorGUILayout.EndVertical();
 
                 // normal texture
                 ProgressBox = EditorGUILayout.BeginVertical(GUILayout.MaxWidth(s));
                     r = new Rect(ProgressBox.x + spacing, ProgressBox.y + spacing, ProgressBox.width - spacing*2, ProgressBox.width - spacing*2);
 
                     newSplatMap.normalMap = (Texture2D) EditorGUI.ObjectField(r, newSplatMap.normalMap, typeof(Texture2D), true);
                     GUILayout.Space(s);
                 EditorGUILayout.EndVertical();
             GUILayout.EndHorizontal ();
 
             // offset
             newSplatMap.tileOffset = EditorGUILayout.Vector2Field("Tile Offset:", newSplatMap.tileOffset);
 
             // scale
             newSplatMap.tileSize = EditorGUILayout.Vector2Field("Tile Offset:", newSplatMap.tileSize);
 
             //end button
             if(GUILayout.Button("Done",GUILayout.Height (16)))
             {
                 myScript.SplatMapConstraints [i].editTexture = !myScript.SplatMapConstraints [i].editTexture ;
             }
 
         GUILayout.EndVertical();
 
         Debug.Log(newSplatMap.texture.name);
 
         t.terrainData.splatPrototypes [i] = newSplatMap;
 
         t.terrainData.RefreshPrototypes();
         t.Flush();
     }

it runs, however the values snap back. this function sits in a for loop to go through the texture and t = terrain

Is there anything i am missing or is there a way to open "Add Terrain Texture" and "Edit Terrain Texture" menus through code so i don't have to make my own. thank you for your help.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

56 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Fast way to texture a 10km map? 1 Answer

How to spawn in loop like snail but in square 0 Answers

How to get rid of holes in terrain? 2 Answers

How to hide faces of a mesh that I dont see? 1 Answer

Proceduraly generated rivers 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges