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Question by GarrettShields · Apr 04, 2016 at 02:04 PM · shadershaderswaterrefraction

Weird bug with the refraction on my water shader

I have refraction working for objects that are under my water, but it's also applying the same effect to objects in front of it. I guess I need some way to tell the shader to only apply this affect to things on one side of it?

example of problem

This is the relevant part of my shader for refraction.

shader

ss2016-04-04at094647.png (50.7 kB)
ss2016-04-04at094926.png (117.6 kB)
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