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Question by Buzzsaw5000 · Apr 06, 2016 at 03:44 AM · collisiontriggerdestroytagbullets

how do i delete a trigger when it is entered?

I have bullets in my game that are triggers and I want it so that when they collide with an object (preferably a tag) they delete themselves. However when I look for t$$anonymous$$s question I find the opposite. I am not looking to delete what it touches, I want it to delete itself when entered. Thank you...

 void OnCollisionEnter(Collision col)
 {
     if(col.gameObject.tag == "Floor")
     {
         Destroy(gameObject);
     }
 }
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Answer by TBruce · Apr 06, 2016 at 04:47 AM

@Buzzsaw5000 You should use a manager for destroying unwanted objects and not in the class attached to the GameObject itself. T$$anonymous$$s would be a lets say a part of your game manager or even a separate script attached to another object. You might want to do somet$$anonymous$$ng like the following:

First create a class somet$$anonymous$$ng like t$$anonymous$$s:

public class ObjectManager : MonoBehaviour {

 public void RemoveObject(GameObject go, float delay)
 {
     if (go != null)
     {
         go.SetActive(false);
         StartCoroutine(DestroyGameObject(go, delay));
     }
 }

 IEnumerator DestroyGameObject(GameObject go, float delay)
 {
     yield return new WaitForSeconds(delay);
     Destroy(go);
 }

}

Next inside OnCollisionEnter call objectManager.RemoveObject(bullet gameobject, delay).

You could take t$$anonymous$$s even farther by creating a queue to destroy everyt$$anonymous$$ng.

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avatar image Buzzsaw5000 · Apr 06, 2016 at 10:49 PM 0
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Thank you. However it was a bit too late, but I found the answer by making a script that deletes bullets when contacting a specific object, but this also work so thank you. Here is what I did, I just have to remember to put it on the floor and walls.

 public class DestroyBullet : MonoBehaviour
 {
     public bool DestroyAllBullets = false;
     void OnTriggerEnter(Collider col)
     {
 
         if (col.gameObject.tag == "PlayerBullet")
         {
             Destroy(col.gameObject);
         }
 
         if (col.gameObject.tag == "EnemyBullet")
         {
             Destroy(col.gameObject);
         }
         if (col.gameObject.tag == "EnemyFastBullet" && DestroyAllBullets == true)
         {
             Destroy(col.gameObject);
         }
     }
 }
avatar image Buzzsaw5000 · Apr 06, 2016 at 10:51 PM 0
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@Mavina Sorry if I wasted you time but you did help and hopefully it helps someone else.

avatar image TBruce Buzzsaw5000 · Apr 06, 2016 at 11:08 PM 0
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I am glad that you found a solution to your problem.

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