Font renders incorrectly

My font renders incorrectly when the alpha is set on a other value then 100%. It happens when two characters overlap for example the QR and the EF in the image below (row 1, click on the attachment for a larger version). You see that the color of the overlapping characters is to bright. I am using the default Text component from the Unity UI. Is there a way I can fix this? Or is this a bug in the Text component?

I have also a problem when fading the text with a Shadow and a Outline component attached to it (see row 1 for only the shadow and row 2 for both the shadow and the outline) but that is a whole other question see: Fading a Text component with Shadow and Outline causes a problem - Questions & Answers - Unity Discussions

Don’t quote me here, but there’s probably nothing you’re going to be able to fix, it looks like its drawing each character individually with the transparency, so it draws the Q, then the R over top, and then any overlapping spots are going to end up like that. Only way around it would be to increase the spacing between characters so that none overlap, but that reduces the overall look of the font.