My font renders incorrectly when the alpha is set on a other value then 100%. It happens when two characters overlap for example the QR and the EF in the image below (row 1, click on the attachment for a larger version). You see that the color of the overlapping characters is to bright. I am using the default Text component from the Unity UI. Is there a way I can fix this? Or is this a bug in the Text component?
I have also a problem when fading the text with a Shadow and a Outline component attached to it (see row 1 for only the shadow and row 2 for both the shadow and the outline) but that is a whole other question see: Fading a Text component with Shadow and Outline causes a problem - Questions & Answers - Unity Discussions