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Question by gamenut · Feb 17, 2010 at 03:06 AM · gameobjectsubtracting

Gameobject - gameobject

how would i do this

var gos : Gameobject[]; var nearestwaypoint : Gameobject;

var attempt (Gameobject in gos - nearestwaypoint);

all i get are errors saying i cant subtract a gameobject var from another gameobject var.

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avatar image Sebas · Feb 17, 2010 at 03:25 AM 0
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the error message is correct, you can't subtract GOs from each other. Please be more specific about what you are trying to achieve. From "Waypoint"and subtraction I concluded a distance calculation, but you definitely need to be more specific. Subtracting GameObjects doesn't make much sense by itself.

avatar image SisterKy · Feb 17, 2010 at 03:29 AM 0
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I think he's trying to remove a GameObject from an array of GameObjects.

avatar image Sebas · Feb 17, 2010 at 04:27 AM 0
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Yea, that would make more sense. But it's still confusing so I'm gonna wait for some clarification before I edit. Remove the game object? Find the closest game object from the array? The waypoint variable has me somehow hooked to distances.

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Answer by Sebas · Feb 17, 2010 at 03:22 AM

What are you trying to achieve? Find the distance between a game object and your nearest waypoint (which is just a rough guess)?

If that's the case, try this:

var nearestWayPoint : Transform;

function Update () { var dist = Vector3.Distance(nearestWayPoint.position, transform.position); print ("Distance to Waypoint: " + dist); }

Put this script on the game object which you want the distance for (e.g. your first person controller) and drag your waypoint object onto the nearestWayPoint slot in the Inspector.

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