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Question by fireworkman1 · Apr 07, 2016 at 12:39 PM · c#

How can i edit this code to make the credits scroll upwards?

     if (creditpage == true){

         GUI.Label (new Rect(Screen.width/2f,Screen.height/6f, 30,30), "This Game was brought to you by...", MenuStyle);

         GUI.Label (new Rect(Screen.width/2f,Screen.height/4f, 30,30), "Person1", MenuStyle);

         GUI.Label (new Rect(Screen.width/2f,Screen.height/3.4f, 30,30), "person2", MenuStyle);

         GUI.Label (new Rect(Screen.width/2f,Screen.height/2.95f, 30,30), "person3", MenuStyle);

         GUI.Label (new Rect(Screen.width/2f,Screen.height/2.60f, 30,30), "person4", MenuStyle);

         GUI.Label (new Rect(Screen.width/2f,Screen.height/1.5f, 30,30), "With help from person", MenuStyle);

         if(GUI.Button (new Rect(Screen.width/1.25f, Screen.height/1.25f, Screen.width/7,Screen.width/7), "Back", MyStyle)){
             
             creditpage = false;
             startbutton = true;
         }
     
     }

How can i edit this code so that the text will scroll upwards? This is on a button so it doesn't open in a different scene.

Thanks for any help.

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avatar image ajinkyanazare · Apr 07, 2016 at 01:02 PM 0
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Simplest and easiest way is to use a tween library. Personally, I suggest you use DOTween

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Answer by Toon_Werawat · Apr 07, 2016 at 06:00 PM

At new Rect. You can put some variable on.

 public float ScrollingPoint;
 .......
 //Some other code....
 GUI.Label (new Rect(Screen.width/2f,Screen.height/1.5f + ScrollingPoint, 30,30), "With help from person", MenuStyle);

And then later on at Update()

 void Update()
 {
     ScrollingPoint += Time.deltaTime;
 }

But my other suggestion is. You might change to new unity ui? It might better. (Unless you use unity 4.3 or lower) Because it support AnimatorController

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