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Question by NeatWolf · Apr 07, 2016 at 01:56 PM · texturedestroyparticlesystemsnapshot

How do I get a texture2D snapshot from a single rendered GameObject/SpriteRender/MeshRender in a scene?

Hi,

I was trying to convert a rendered object to particles, by getting a 2d texture of the rendered object. So, for example, I can make a Sprite dissolve in the wind when an enemy dies.

Anyway, I really have no idea on how to do this. Is it even possible to render a single object isolating it in the scene, and print it on a 2D texture?

Any help is appreciated, even pointing me to the right direction.

I'd like to code it in C#, and I can't use any ready-to-use Asset Store 3D to 2D sprite converter.

Could you please suggest me the classes, methods, pieces of code, samples, on how to achieve this result?

Thanks for your time :)

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avatar image b1gry4n · Apr 07, 2016 at 02:31 PM 0
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Yes its possible, there are a lot of 3d -> 2d "sprite factory" assets on the store. Heres one as an example. https://www.assetstore.unity3d.com/en/#!/content/31247

How they do it? Im not sure, I have never tried it before.

avatar image NeatWolf b1gry4n · Apr 07, 2016 at 02:37 PM 0
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Thanks for your answer, I know there's a store, but my goal is to code my own, also because I need to write my own code for it, and extend it (as I said, I don't need a 3D to Sprite/Spritesheet converter, but classes, methods, or techniques to do that). I'll change the description to be more clear.

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