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Question by LilGames · Apr 09, 2016 at 07:21 PM · audiotriggerspickupsound effectspickups

Best practice for triggered sound effects: on prefab, or on a sound object?

I'm wondering which is the better approach to handling game sound effects in a 2D game, where position doesn't matter:

ie: A playfield with scattered pickups. The player picks up a pickup and a sound plays. Would it be best to:

  1. Attach the sound to the Prefab and trigger the Prefab, telling it "play your sound now" OR

  2. Attach the sound to an empty audio object and when a pickup is triggered, I tell the audio object "play this particular sound now" OR

  3. Attach many sounds to the main player and just trigger the pickup sound when the player collides with that pickup. ?

Thank you.

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avatar image hexagonius · Feb 16, 2017 at 11:23 PM 0
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since you're saying scattered pickups. one soundmanager would be a good choice they you could just tell he should OneShot. makes it easier to change the one sound they all pickups have for picking up. In a case where a unique object(character) needs , probably triggered from animations, I'd put those on him.

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