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Question by Francovanvuuren · Apr 10, 2016 at 12:33 PM · cs8025

Cs8025 need hepl!!!!!!!!!!!

using UnityEngine; using System.Collections;

public class cam folllow : MonoBehaviour {

 public float interpVelocity;

 public float minDistance;

 public float followDistance;

 public GameObject target;

 public Vector3 offset;

 Vector3 targetPos;

 void Start ()
 {
     targetPos = transform.position;
 }
     
 void FixedUpdate () 
 {
     if (target)
     {
         Vector3 posNoZ = transform.position;
         posNoZ.z = target.transform.position.z;

         Vector3 targetDirection = (target.transform.position - posNoZ);

         interpVelocity = targetDirection.magnitude * 5f;

         targetPos = transform.position + (targetDirection.normalized * interpVelocity * Time.deltaTime); 

         transform.position = Vector3.Lerp( transform.position, targetPos + offset, 0.25f);

     }
 }

}

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Answer by $$anonymous$$ · Apr 10, 2016 at 01:25 PM

Nothings wrong except change this

 public class cam folllow : MonoBehaviour {

to this

 public class camFolllow : MonoBehaviour {
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