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Question by VincePlusPlus · Apr 11, 2016 at 04:31 PM · editoroculus

VR Development Using Oculus CV1

Hello,

I received my consumer version of the oculus headset and installed all the necessary things to get it to work. The headset runs great and i am able to play games on it but I was disappointed to see that it would not work in the Unity Editor, Unity tells me that no headsets have been detected. If i build an executable and run it, the headset works fine but I simply cant get it to work in the editor. This is annoying and i would like to use the consumer version headset as the display looks crisper and headset is lighter. I also followed all directions on the oculus website with downloading all the required files and have the recommended version of unity(5.3.4p1) Has anyone else had this issue? Is the consumer version not meant to work in the editor?

Thanks.

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avatar image 7a · Apr 12, 2016 at 06:36 AM 0
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I haven't tried Oculus CV1 yet and I think You need newest SD$$anonymous$$ of 1.3 https://developer.oculus.com/downloads/ that was released the day CV released. Hope it helps, have a nice day :)

avatar image VincePlusPlus 7a · Apr 12, 2016 at 04:35 PM 1
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Already have the 1.3 sdk and all other necessary downloads. Thanks though! (oculus CV1 still not working in the editor for me)

avatar image Harrison_Hough · May 13, 2016 at 03:28 AM 0
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I tried out CV1 today and I couldn't even get any of our unity builds to run (outside the editor). Did you have to do anything special to make a built unity game run in the CV1?

avatar image Harrison_Hough Harrison_Hough · May 13, 2016 at 03:33 AM 0
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By that I meant that they run but nothing shows on the Oculus CV1. It just displays the default Oculus App Home Screen

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Answer by freedahmad · May 15, 2016 at 04:23 PM

Make sure that you download OVRPlugin_Unity5_1.3.2 (this is for Unity version 5.4.3). Download Link

Close Unity Editor.

Navigate to C:\Program Files\Unity\Editor\Data\VR\oculus

Delete all contents of the directory. Extract the OVRPlugin zip, open the folder 5.3\oculus, and copy all of its contents into C:\Program Files\Unity\Editor\Data\VR\oculus.

Also, configure Unity for build. Tutorial Link Run Unity again, Go to Edit -> Project Settings - > Player. In the Other Settings frame, select Virtual Reality Supported.

You should be able to test Play Unity Project even in editor.

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avatar image VincePlusPlus · May 16, 2016 at 04:07 PM 0
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As of patch 5.3.4p5, downloading the OVRPlugin is no longer necessary as Unity does it for you. Otherwise everything is correct, thanks!.alt text

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