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Question by ramsayamarin · Apr 12, 2016 at 04:43 PM · unity 5iosbuildxcodesize

iOS Xcode Archive size is extreme

In January I released my game using Unity 5.0.x and it got listed in the app store with a size of 124mb. Now with Unity 5.3.4 targeting both armv7 & 64. Lately I decided to try and reduce the app size to below 100. After a few optimizations, I built the project and the console build log showed the following:

alt text

I then opened Xcode 7 and archived the project, which turned out to be +700mb while the old version archive is +400mb! The old version executable was 46mb, the new one executable alone is +400mb! All textures are set to auto compression and script optimization to fast and strip engine code ticked on.

I have no idea how to fix this.. on android the whole APK is 44mb and already on Google Play store. Any help would be appreciated.

screen-shot-2016-04-12-at-40330-pm.png (54.8 kB)
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avatar image Monsterlander · Jul 11, 2016 at 01:44 PM 0
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Hi - did you ever fix this? I have a similar issue. Ad hoc builds are small - 36mb - but the build it's sending to apple is 700mb. No idea how big it will be when it hits the actual store.

avatar image silverscania · Sep 23, 2016 at 05:28 PM 0
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I have this problem too. A 100MB desktop build turns into a 730MB iOS archive. Even with bit code generation turned off its still 400MB.

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