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Question by smeagols · Apr 13, 2016 at 11:41 AM · videomovietexture

2-3 MovieTexture from same file, bug ??

Hi,

I'm instantiating a prefab with a movietexture. This movietexture is load with

 MT_videoCa = (MovieTexture)Resources.Load ("Video/ca_720", typeof(MovieTexture));

If i instantiate one time no problem. But if i instantiate a new prefab with same file the video is fastest and audio same. For each new instantiate prefab, more and more faster.

It's a bug of movie texture? anyone can help me?

Thans you.

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avatar image smeagols · Apr 13, 2016 at 12:14 PM 0
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I saw that problema is when you have 2 audioSource with same clic... Then is when video go faster.

How can i solve this issue?

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Answer by smeagols · Apr 14, 2016 at 12:18 PM

I saw that unity do not allow to load 2 movie texture from same file using Resources.Load. If you do this then two textures are showing same time video on two textures.

I solved the problem using www to load the movie.

 WWW www = new WWW("file://c:/Digalix/Resources/video/ca_720.ogv");
                 MT_videoCa = www.movie;
                 while (!MT_videoCa.isReadyToPlay) {
                     yield return null;
                 }

The only problem is... on unity 5.3.2 show an error

 Error: Cannot create FMOD::Sound instance for resource (null), (An invalid parameter was passed to this function. )

But Application work fine and do not crash... :(

If anyone knows any other solution??

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