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Question by Frede1012 · Apr 15, 2016 at 01:17 PM · collisionphysicsrigidbodycollidercharacter controller

Limiting rigidbody physics influence on another rigidbody

Hi!

I'm working on a concept where I would be interested in letting rigidbody A "influence"/push rigidbody B, but limit rigidbody B's influence over rigidbody A. This would mean that rigidbody A is allowed to push B, but not the other way around.

Has anyone worked on this or have a good idea to implement a similar feature? I have looked into counteracting the physics by adding force, but seem to have gotten stuck.

Any advice?

Thanks in advance! - Frederik Bolding

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