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Question by yruizw · Apr 15, 2016 at 06:01 PM · xml

Property File or Similar

Hi There, I would like to know if in Unity is there a way to use a properties file or something similar, I want to have pre-defined values that I will need to read on my game, any feedback will be appreciate Regards Yuri

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Answer by jgodfrey · Apr 15, 2016 at 07:00 PM

There are any number of ways you can "store" information for use by your game. Which one is best depends on your needs and your preferences.

A few examples are:

  • PlayerPrefs (http://docs.unity3d.com/ScriptReference/PlayerPrefs.html)

  • A source-level class that contains values you want to load into your game

  • An external file (you can simply read/write your own file using .NET provided mechanisms)

  • A database (SQLite is a popular choice).

Without more details, it's difficult to be more specific.

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avatar image yruizw · Apr 15, 2016 at 08:38 PM 0
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PlayerPrefs is the the option that I was looking for, thanks for the feedback

avatar image jgodfrey · Apr 15, 2016 at 09:13 PM 0
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Great. In that case, I converted my comments into an answer so it can be accepted.

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