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Question by Sharpless512 · Apr 16, 2016 at 10:33 AM · assetbundleaudiosourceaudioclip

GetData from AudioSource after AudioLowPassFilter

Currently I move a box depending on the audio data

 private AudioSource audioSource;
 public GameObject box;
 public AudioLowPassFilter audioLpf;

 float[] samples;

 void Start () {
     audioSource = gameObject.GetComponent<AudioSource>();
     samples = new float[audioSource.clip.samples * audioSource.clip.channels];
     audioSource.clip.GetData(samples, 0);
 }
 
 
 void Update () {
 
    float currentSample = samples[audioSource.timeSamples];
    box.transform.localScale = new Vector3(1, currentSample*100, 1);
 }


But the box transform works on the original Audiosource and not the version where the audioLowPassFilter is on.

How do I get the data from the audioLowPassFilter?

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