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Question by DacePlays · Apr 17, 2016 at 10:36 PM · unity 5build-errorsdkandorid

Failed to re-package resources

Hey guys,

i hope someone can help me. I searched alot and i found many sugsetions of how to solve t$$anonymous$$s problem, but not$$anonymous$$ng worked for me. Maybe someone of you knows how to solve my problem.

Here is my problem:

I want to make an Android-Game, but it fails when i try to build it. Following error appears: Failed to re-package resources. See the Console for details.

I get two error-messages in the Console:

 CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\Users\User\AppData\Local\Android\sdk\build-tools\24.0.0-preview\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/User/AppData/Local/Android/sdk\platforms\android-23\android.jar" -F bin/resources.ap_
 
 stderr[
 
 ]
 stdout[
 
 ]
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.HostView:OnGUI()

AND

 Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\Users\User\AppData\Local\Android\sdk\build-tools\24.0.0-preview\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/User/AppData/Local/Android/sdk\platforms\android-23\android.jar" -F bin/resources.ap_
 
 stderr[
 
 ]
 stdout[
 
 ]

I hope somebody can help me! :)

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Answer by MiguelMizzi94 · Apr 22, 2016 at 12:35 PM

Had the same problem, got it fixed thanks to t$$anonymous$$s guy. Answer in link below :

http://answers.unity3d.com/questions/1154672/can-someone-please-help-1.html

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avatar image DacePlays · May 23, 2016 at 01:16 PM 0
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Thanks very much!! You saved my life! :D

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Answer by carpetres · Oct 13, 2017 at 04:31 PM

In my case it was fixed when I went to Playersettings>Icon>enable android banner (Check it true) Hope it Helps!

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Answer by unity_5vV6K89v6pLIlg · Jan 05, 2018 at 06:14 AM

check your plugin/android folder you may have some duplicate files with different version like : play-services-ads-lite-9.2.1 , play-services-ads-lite-10.2.1. delete one of them , it worked fine.

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