• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by KeVVa · Apr 18, 2016 at 07:02 PM · arraycomponentsscriptingproblem

Array of scripts on component

Hey!

I'm currently experimenting with Unity and I like it. However, I've encountered something that seems a bit odd to me.

I've got a base class; SpellBase which is abstract and only contains a Texture2d property and field. It also contains an abstract method "Execute".

I also got an UnitBase class which is not abstract. This class then has an array of Spell base. My idea was to populate this array of spell base with scripts to my prefabs. However, the array only accepts GameObjects in my scene.

Is there a way to allow scripts/components as part of another component?

I'd like to avoid having all my spells as "normal" components, the list would get so long from all spells I've been planning for play around with. alt text

Thanks in advance Kevin

unity-scripts.png (511.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Injourn · Apr 18, 2016 at 07:56 PM

My best guess would be to make spells not inherit from MonoBehaviour and to make Spells serializable

 [System.Serializable]
 public class Spells //remove MonoBehaviour here 
 {
 //cool stuff
 }






Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image KeVVa · Apr 18, 2016 at 08:04 PM 0
Share

$$anonymous$$y spell base already has the System.Serializable attribute. When I removed the $$anonymous$$onoBehaviour inheritance the array wouldn't render anymore in the Unity Editor.

 class UnitBase : $$anonymous$$onoBehaviour
     {
         public bool Selected;
 
         public int Health;
 
         public float Armor;
 
         public float PierceArmor;
 
         public float Damage;
 
         public DamageType DamageType;
 
         public float $$anonymous$$ovementSpeed;
 
         public SpellBase[] Spells;
         
         ....
 }

 [System.Serializable]
     public abstract class SpellBase
     {
         public Texture2D _spellIcon;
 
         public Texture2D SpellIcon
         {
             get { return _spellIcon; }
         }
 
         public abstract  void Execute();
     }


 public class $$anonymous$$agicSpell : SpellBase
     {
         public override void Execute()
         {
             Debug.Log("Casting a magic spell!");
         }
     }

avatar image Injourn KeVVa · Apr 19, 2016 at 01:14 AM 0
Share

Well, have you tried using a constructor?

avatar image KeVVa Injourn · Apr 19, 2016 at 06:54 PM 0
Share

I've tried to add constructors to all of my classes but nothing helped.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Generic arrays? 1 Answer

Iterate through dialogue array and display in game 1 Answer

Checking if a point is withing any of the colliders 1 Answer

Array 2D of data 1 Answer

Creating a Grid using an Array with C# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges