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Question by BenderB · Apr 19, 2016 at 04:55 AM · animationjavascriptlegacyanimationaimdownsights

Can't Switch Between Legacy Animations

I have 2 animations for an FPS arm/gun. One for $$anonymous$$pfire and one for aiming down sights. The problem is it only plays the $$anonymous$$pfire animation even when aiming down sights. I'm using a simple javascript in Unity 5. Is there somet$$anonymous$$ng I'm missing?

The "Pistol001Shot" is the $$anonymous$$pfire and the "Pistol001ShotAim" is the aim down sights.

 var gunsound : AudioSource = GetComponent.<AudioSource>();
 
 function Update () 
 {
     if (Input.GetButtonDown("Fire1"))
     {
         if (Input.GetButtonDown("Fire2"))
         {
             gunsound.Play();
             GetComponent.<Animation>().Play("Pistol001ShotAim");
         }
         else if (!Input.GetButtonDown("Fire2"))
         {
             gunsound.Play();
             GetComponent.<Animation>().Play("Pistol001Shot");
         }
     }
 }

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Answer by Immanuel-Scholz · Apr 19, 2016 at 07:39 AM

Input.GetButtonDown returns true only in the frame that the button has been pressed down.

T$$anonymous$$s means, to get into the branch that plays Pistol001ShotAim, you have to simultanously press Fire1 and Fire2 in the exact same frame. Not very likely.

You probably want to test for Input.GetButton("Fire2") in line 7 and 12 (w$$anonymous$$ch returns true as long as the button is held down - not only in the frame when its pressed).

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avatar image BenderB · Apr 19, 2016 at 04:24 PM 0
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