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This question was closed Apr 20, 2016 at 12:47 PM by Immanuel-Scholz.
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Question by BenderB · Apr 19, 2016 at 03:26 AM · animationjavascriptlegacyanimationaimdownsights

Cant switch between legacy animations

I have 2 animations for an FPS arm/gun. One for $$anonymous$$pfire and one for aiming down sights. The problem is it only plays the $$anonymous$$pfire animation even when aiming down sights. I'm using a simple javascript in Unity 5.2 Is there somet$$anonymous$$ng I'm missing?

The "Pistol001Shot" is the $$anonymous$$pfire and the "Pistol001ShotAim" is the aim down sights.

  var gunsound : AudioSource = GetComponent.<AudioSource>();
  
  function Update () 
  {
      if (Input.GetButtonDown("Fire1"))
      {
          if (Input.GetButtonDown("Fire2"))
          {
              gunsound.Play();
              GetComponent.<Animation>().Play("Pistol001ShotAim");
          }
          else if (!Input.GetButtonDown("Fire2"))
          {
              gunsound.Play();
              GetComponent.<Animation>().Play("Pistol001Shot");
          }
      }
  }
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