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Question by Gaming-Dudester · Apr 19, 2016 at 06:53 PM · c#sizeglitchparent-childbug report

gameobject.transform.parent = player.transform Makes gameobject weird ! :(

gameobject.transform.parent = player.transform; is messing stuff up. im getting mad cause I have a gameobject and I want to pick it up but when I pick it up the SIZE changes by a random number. my gameobject is a 0.5 sphere so this makes a big difference to the gameobject making it all skinnhy and weird but it is supposed to be a circle. I have no other code that could be doing this. is there a way to make it stop? is there a way I could make the gameobject follow my player just like if it was a child of my player? what do I do?

BEFORE IT IS A CHILD OF MY PLAYER alt text

AFTER IT IS A CHILD OF MY PLAYER

alt text

No don't say its FOV cause its not a view thing. it changes in the hierarchy I can see it change when it becomes a child of my player. see how its small and round before its a child? it turns big and ovalish when it becomes a child of my player. Why is thois happeneing

gamebugb4.png (17.6 kB)
gamebugafter.png (97.4 kB)
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Answer by jgodfrey · Apr 19, 2016 at 07:07 PM

When you parent the ball to the player, the child object inherits the scale from the parent. Here's one possible solution:

http://answers.unity3d.com/questions/147816/how-to-avoid-scaling-heritage-when-parenting.html

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