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Question by ptblk · Apr 20, 2016 at 08:56 AM · cameraeventspaceworldspaceworld

Multiple world space event cameras

Hi I have a script that swaps out my cameras. Then i have a button in world space.

The issue is that the world space canvas script only allows one event camera to be plugged in, so i can only get one of the 2 cameras to interact with the world space button. How can I make both work?

Thanks

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avatar image BigHandInSky · May 04, 2016 at 03:27 PM 0
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I would say that the best bet is have some form of public get property on your camera-swapping script, that returns the currently active camera, then set that for the world space canvas you need to use.

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Answer by DroidifyDevs · May 04, 2016 at 04:10 PM

I'd say just create all the cameras you want and disable them. Then in your script with the button you can simply have the button enable one at a time. Like this:

 public GameObject Camera1;
 public GameObject Camera2;
 
 void Start()
 {
 Camera1.gameobject.SetActive(false);
 Camera2.gameobject.SetActive(false);
 }
 public void Button()
 {
 if (Camera1.gameObject.SetActive(false))
 {
 Camera1.gameobject.SetActive(false);
 Camera2.gameobject.SetActive(true);
 }
 
 if (Camera2.gameObject.SetActive(false))
 {
 Camera1.gameobject.SetActive(true);
 Camera2.gameobject.SetActive(false);
 }
 }
 
 }
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