• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by sprajt · Apr 24, 2016 at 02:39 PM · audiobugsoundglitchclicking

Clicking noise problem while combining 2 sounds in Unity

Hey,

I have 2 sounds in my game that are played one after another (making a fireball fly and then explode). The thing is that the transition from one to another may be possible in various timespans (e.g. fireball explodes right after start or one second later). Exploding right after start causes audio "clicking" which makes strange noise at certain frequency.

I've tried to recreate this exact transition in my DAW but there was no such "clicking noise". You can hear the difference in following link (just play sound on zippyshare - you don't have to download it) where first set of sounds are from in game (with "clicking noise") and second set is recorded directly from DAW (where there is no bug):

LINK

Also, I've tried different Compression Format combinations when importing to Unity but it didn't work.

Let me know if you have any suggestions how to resolve this problem :)

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Richop · Apr 25, 2016 at 04:31 AM

@sprajt I suspect you could be destroying the game object with the sound on it before it finishes playing or swapping out the sound on the same source before the sound has ended could cause the sound to give that audible click. PlayOneShot might be able to help you. Or using two sound sources. With no code example it's pretty much useless trying to track down the cause.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Why does AudioListener boost my volume using values over 1 when the documentation says its normalized between 0.0 and 1.0? 1 Answer

Sound volume doesn't change no matter what distance? 0 Answers

Kindle Fire sound files always delayed 0 Answers

Increase the volume of sound source past limit? 2 Answers

Audio signal plug-in? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges