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0
Question by Bentoon · Apr 25, 2016 at 03:01 AM · vrinputmanagersamsung

Mapping Input with GearVR

I have a script applied to camera (OVRCameraRig) that works in game to move Forward, Back, Up & Down, but Not in the GEAR VR...

Can this be solved simply by playing with my OVR Input settings :

alt text Here's Code:

     public float speed = 1.0f;
 //    public bool startedMoving = true;
     public GameObject myCam;
 
 
     // Update is called once per frame
     void Update () {
 
 
         bool moveForward = Input.GetKey (KeyCode.W) || Input.GetKey (KeyCode.UpArrow);
         bool moveLeft = Input.GetKey (KeyCode.A) || Input.GetKey (KeyCode.LeftArrow);
         bool moveRight = Input.GetKey (KeyCode.D) || Input.GetKey (KeyCode.RightArrow);
 
         #if UNITY_ANDROID
         if (GearVRInput.GetAxisY > 0.1f) {
             moveRight = true;
         }
         if (GearVRInput.GetAxisY < -0.1f) {
             moveLeft = true;
         }
         #endif
 
 
         bool moveBack = Input.GetKey (KeyCode.S) || Input.GetKey (KeyCode.DownArrow);
 
 
 
         #if UNITY_ANDROID
         if (GearVRInput.GetAxisX > 0.1f) {
             moveForward = true;
         }
         if (GearVRInput.GetAxisX < -0.1f) {
             moveBack = true;
         }
         #endif
 
 
         if (moveForward) {
             transform.position += myCam.transform.forward * speed * Time.deltaTime;
         }
 
 
         if (moveLeft) {
             transform.position += myCam.transform.up * speed * Time.deltaTime;
         }
 
 
         if (moveRight) {
             transform.position += myCam.transform.up* - speed * Time.deltaTime;
         }
 
 
         if (moveBack) {
             transform.position += myCam.transform.forward * - speed * Time.deltaTime;
         }
             
     }
         
 
 }
 

Thanks!

~be

screen-shot-2016-04-24-at-105336-pm.png (92.9 kB)
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