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Question by soni_619 · Apr 25, 2016 at 04:33 AM · unity 5shader programming

Fixed2() , fixed4() is not working in unity 5

I think there is some problem with fixed2 fixed4 constructor in unity5 shaders check this code snippet :- fixed3 normalDirection = normalize( fixed3( mul( fixed4( v.normal, 0.0), _World2Object))); && fixed4 texmap = tex2D(_MainTex, fixed2(i.tex));

is throwing error : incorrect number of argument to numeric -type constructor these lines were working properly in older version of unity.

fixed4 texmap = tex2D(_MainTex, fixed2(i.tex)); for this line when i changed the code as follow fixed4 texmap = tex2D(_MainTex, fixed2(i.tex.xy)); then its working properly but i am worried if this is a proper way or not or it going to conflict in other platform. please help.

currently i am working on unity 5.3.3f1

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