• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
Question by GalaxyWorkStation · Apr 25, 2016 at 09:53 AM · colliderstriggersswitching

When Near a door, Press a button to go to the other side.

I'm still moderate on the coding side of unity. I was wondering if its possible to go near a door, press a button and appear on the other side. Just like in Silent hill and the resident evil games.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by ben-rasooli · Apr 25, 2016 at 12:32 PM

One way to do this is to make a trigger zone in front of your door and wait for the player to enter it. To make a trigger zone, use a cube as shown in the picture, untick its Mesh Renderer and tick Is Trigger in the Box Collider of it.

alt text

You need to make scenes for each room and load each one when player presses the button. Give a tag name to your player's GameObject (in this case I used "Player") so that the trigger zone can recognise the player. Then attach the following script to your trigger area:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class SceneTransitionArea : MonoBehaviour {
     bool _isPlayerWithinZone = false;
 
     void OnTriggerEnter(Collider other)
     {
         if (other.tag == "Player")
             _isPlayerWithinZone = true;
     }
 
     void OnTriggerExit(Collider other)
     {
         if (other.tag == "Player")
             _isPlayerWithinZone = true;
     }
 
     IEnumerator watchForKeyPress()
     {
         while(_isPlayerWithinZone){
             if (Input.GetKey(KeyCode.Return)) {
                 SceneManager.LoadScene("nextDoorSceneName");
             }
             yield return null;
         }
     }
 }

In this case, when the player is in the trigger zone and presses Return/Enter on the keyboard he will go to the next door. All you need to change in this code is the nextDoorSceneName and set it to whatever scene you want to load next.


screen-shot-2016-04-25-at-101048-pm.jpg (71.9 kB)
Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

56 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

3D triggers not detecting rigidbody 1 Answer

respawning with triggers in unity,How do i make only my player respawn? 0 Answers

Switching between two ambience SFX 0 Answers

two colliding objects effect a third object 1 Answer

3D Trigger collider slows player moved by forces 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges