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Question by fransinkatu · Apr 25, 2016 at 12:48 PM · materialnormal map

Strange quads caused by normal map

Hi, just was applying a normal map to my material object and then...

https://my.mixtape.moe/zojubc.PNG

https://my.mixtape.moe/arvaru.PNG

I have baked the normal map in substance painter, also I have checked it in blender and looks clean in both programs.

https://my.mixtape.moe/yyykag.PNG

https://my.mixtape.moe/iknvmn.PNG

And here is all the current parametres of the

material https://my.mixtape.moe/pnddhz.PNG

model https://my.mixtape.moe/ohlijj.PNG

texture https://my.mixtape.moe/srywre.PNG

I have been trying to fix it by I don't find the way... anyone knows what happens. Thanks in advance.

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Answer by korbul · Apr 25, 2016 at 12:56 PM

Have you tried setting your normal map texture to Truecolor?

I can see it's set to compressed now.

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avatar image fransinkatu · Apr 26, 2016 at 09:43 PM 0
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Thank's kobul ;) now you say that it has sense actually. Besides, this was joined with the image format, I was using a .png but targa format looks perfect with true color. Thanks again.

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